AI Insights · Timothy · April 2024
Top 5 Dynamic Games on Android in Sweden Q1 2024
Explore the performance of the top 5 dynamic games on the Android platform in Sweden during Q1 2024, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 dynamic games on the Android platform in Sweden showed varied trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games based on Sensor Tower data.
Roblox experienced fluctuations in weekly revenue, peaking at approximately $44.9K in the first week of January and seeing a low of $31.5K in mid-March. Weekly downloads remained relatively stable, starting at 4.5K in early January and ending around 3.3K in late March. The game’s weekly active users saw a gradual decline from 271.6K at the beginning of January to 248.1K by the end of the quarter.
Pokémon GO had a notable spike in weekly revenue, reaching about $79.8K in mid-February, while it started the year at $29.6K and ended at $32.4K. Downloads also saw an upward trend, with a significant increase from 998 in the first week of January to 2K in early March. The game’s active users fluctuated, beginning at 124.9K, dipping to 95.4K in late January, and recovering to 124.4K by the end of March.
Lords Mobile: Kingdom Wars saw its weekly revenue peak at $8.6K in late February, starting from $6.4K in early January and ending at $7.6K in late March. Downloads showed a mid-quarter peak of 1.8K in mid-February before settling at 926 by the end of March. Active users saw a slight dip, starting at 2.2K in early January and ending at 2.3K in late March.
EA SPORTS FC™ Mobile Soccer had a steady performance with weekly revenue peaking at $4.8K in late January. Downloads varied, starting at 1.5K in early January, dropping to 755 in early March, and rising again to 1.4K by the end of the quarter. Active users remained relatively stable, starting at 18.2K and ending at 17.9K.
Move People did not generate any revenue during the quarter. Weekly downloads started at 1K in early January, peaked at 1.5K in late January, and ended at 1K by the end of March. Active users showed a slight increase overall, starting at 2.4K in early January and ending at 2.4K in late March.
For more detailed insights and data, visit Sensor Tower.